
About
Super Mario 128 is a code name which was reused for two different infamously high-profile development projects at Nintendo in the 1990s and 2000s. Originally intended as a sequel to Super Mario 64, the sequel was canceled and the impetus was reused in a GameCube technology demonstration. As debuted at Nintendo's Space World trade show in 2000, the demonstrated graphics and physics concepts were gradually incorporated into various games through the 2000s. This includes the rapid object generation in Pikmin, the sphere walking technology used in The Legend of Zelda: Twilight Princess and Super Mario Galaxy, and the physics of Metroid Prime.
- Developer
- Nintendo
- Publisher
- Nintendo
- Genres
- Platform
- Themes
- Sandbox
- Modes
- Single player
- Perspective
- Third person, Bird view / Isometric
- Also known as
- Super Mario 128
Screenshots
Related games

Super Mario Galaxy
Wii · WiiU

Super Mario Odyssey
Switch 2 · Switch

Super Mario 64 DS
WiiU · NDS

Super Mario Sunshine
NGC

Super Mario Galaxy 2
Wii · WiiU

Super Mario 3D Land
3DS

Super Mario 64
Wii · N64 · WiiU
Super Mario 64 2
N64 · 64DD

Super Mario 3D World
WiiU

Super Mario Land
3DS · Game Boy

New Super Mario Bros. Mii
WiiU

VB Mario Land
virtualboy
Game data and images from IGDB. Names and artwork belong to their respective owners.



