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Mario 128 cover art

Mario 128

Releases

  • Nintendo GameCube

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About

Super Mario 128 is a code name which was reused for two different infamously high-profile development projects at Nintendo in the 1990s and 2000s. Originally intended as a sequel to Super Mario 64, the sequel was canceled and the impetus was reused in a GameCube technology demonstration. As debuted at Nintendo's Space World trade show in 2000, the demonstrated graphics and physics concepts were gradually incorporated into various games through the 2000s. This includes the rapid object generation in Pikmin, the sphere walking technology used in The Legend of Zelda: Twilight Princess and Super Mario Galaxy, and the physics of Metroid Prime.

Developer
Nintendo
Publisher
Nintendo
Genres
Platform
Themes
Sandbox
Modes
Single player
Perspective
Third person, Bird view / Isometric
Also known as
Super Mario 128

Screenshots

  • Mario 128 screenshot 1
  • Mario 128 screenshot 2

Game data and images from IGDB. Names and artwork belong to their respective owners.