
About
Tower Noire is a small coffeebreak roguelike inspired by Cave Noire, Little Nemo, and Powder, created for 7DRL 2018 in PICO-8. I ended up reusing old, long-abandoned assets and concepts to be able to complete something in 7 days. Gameplay Tips: * The goal is to get to the 25th floor and defeat an enemy there, so plan accordingly. * Your starting equipment will very quickly need to be upgraded. * Passive effects for weapons may be more useful than additional strength. * Some passives affect positioning and can help you from getting cornered. * Get a sense for the room before running straight in. Some enemies can kill you pretty easily in 1x1 hallways. * Explore the room carefully for easy enemies that drop edible items and items scattered around. * Falling down a hole will damage you and also let the enemies take a turn. On harder floors this can do a lot of damage. * Move slowly.
- Developer
- Cow, Sheldon Ketterer
- Publisher
- Cow, Sheldon Ketterer
- Genres
- Role-playing (RPG), Turn-based strategy (TBS), Indie
- Modes
- Single player
- Perspective
- Bird view / Isometric
Release dates
| Platform | Release |
|---|---|
| Linux | |
| Mac | |
| PC (Microsoft Windows) | |
| Web browser |
Screenshots
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Game data and images from IGDB. Names and artwork belong to their respective owners.




