
Grand Prix Simulator
Released
- Atari 8-bit
- Commodore C64/128/MAX
- ZX Spectrum
- Amstrad CPC
About
There were up to 14 circuits depending on the format, which incorporated many underpasses (some of them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to pick up. The cars have slow acceleration but a lot of power down the straights. You are scored based on your overall time and your fastest lap. Lose to the computer car and it's game over.
- Developer
- Codemasters
- Publisher
- Codemasters
- Genres
- Racing, Arcade
- Themes
- Action
- Modes
- Single player, Multiplayer
- Perspective
- Bird view / Isometric
Release dates
| Platform | Release |
|---|---|
| Amstrad CPC | |
| Atari 8-bit | |
| Commodore C64/128/MAX | |
| ZX Spectrum |
Screenshots
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Game data and images from IGDB. Names and artwork belong to their respective owners.




