
About
Touhou fangame developed by Τeam αlternative Σnding and programmed by Kirbio, Gizmo the Dragon, Aka Kyuketsuki, and Lunarethic. This game features 3 stages (and a 4th unlockable stage) instead of the standard 6. The main gameplay mechanic of Glory of Deep Skies is the Elemental Burst system. If the player collects Elemental Orbs of the same attribute as the one they chose at the beginning of the game, an Elemental Gauge is filled up. Once full, the Elemental Gauge can be emptied for a boost with various duration and effects depending on the attribute chosen, and during this time, all items become life and spell pieces.
- Developer
- Team Alternative Ending
- Publisher
- Team Alternative Ending
- Genres
- Shooter, Indie
- Themes
- Fantasy
- Modes
- Single player
- Perspective
- Bird view / Isometric
- Also known as
- 東方夢旧市 ~ Glory of Deep Skies
Release dates
| Platform | Release |
|---|---|
| PC (Microsoft Windows) |
Screenshots
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Game data and images from IGDB. Names and artwork belong to their respective owners.


