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Dangerous Dave cover art

Dangerous Dave

Released

  • DOS
  • Apple II

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About

The object of the game was to collect gold cups to move on to the next level. Since the original 1988 publishing of Dangerous Dave on UpTime, there have been three sequels and three ports of the original to other platforms. The idea of Dangerous Dave came to John Romero under the influence of Super Mario. There are definitely similarities that are easily noticeable, such as the secret levels, the level design, the monsters, and the jumping. The mission is to guide Dave through ten levels, collecting trophies in the hideout of his enemy, Clyde. Romero says that among all Dangerous Dave sequels Dangerous Dave in the Haunted Mansion is "the best Dave ever created". In 2008 Dangerous Dave in the Haunted Mansion was ported to cell phones.

Developer
John Romero
Publisher
John Romero
Genres
Platform
Modes
Single player
Perspective
Side view
IGDB rating
59 / 100 (25 ratings)
Also known as
Dangerous Dave in the Deserted Pirate's Hideout!

Release dates

Release dates by platform
PlatformRelease
Apple II
DOS

Screenshots

  • Dangerous Dave screenshot 1
  • Dangerous Dave screenshot 2
  • Dangerous Dave screenshot 3
  • Dangerous Dave screenshot 4

Game data and images from IGDB. Names and artwork belong to their respective owners.